The following items are not ordered in a multi-tier taxonomy (which is a tricky and somewhat subjective endeavor anyways), nor is the list exhaustive. Its purpose is to present you with some ideas for potential training topics:

  • Attack
  • Biases
  • Bishop Pair
  • Bishop versus Bishop
  • Bishop versus Knight
  • Calculation
  • Coordination
  • Defense
  • Exchanges
  • Ideal Squares
  • Initiative
  • King Safety
  • Materialism
  • Material Imbalances
  • Metagame Logic
  • Passed Pawn
  • Pattern Recognition
  • Pawn Formations
  • Pawn Levers
  • Pawn Mobility
  • Perceptional Pitfalls
  • Piece Activity
  • Positional Imbalances
  • Positional Sacrifice
  • Prophylaxis
  • Provocation
  • Restriction
  • Seduction
  • Space Advantage
  • Static-Dynamic Interplay
  • Strategic Endings
  • Technical Execution
  • Thinking Techniques
  • Weak Pawns
  • Weak Squares