In contrast to weekend seminars, online training allows for smaller topics. Basically, I am open to all kinds of requests, as long as I deem them feasible. Please, have a look at the following suggestions.

Some of the topics have an elastic volume. The client decides how much lessons he wants. Also, the extent of a single session is flexible. The majority of clubs/groups prefers one two-hour-session (including a 5 minute break) per week. Of course, bigger units are also possible, e.g. several two-hour sessions on a weekend, divided by breaks.


I feel at home in the following openings. Let’s start from Black’s perspective:

  • Caro-Kann (concrete theorie)
  • Caro-Kann (introduction to the ideas of the main line, 4-10h)
  • Four Knights Sicilian
  • Anti-Sicilians
  • Nimzo-Indian
  • Queen’s Indian
  • Anti-London (2-4h)
  • Anti-Trompowsky (6h)
  • Anti div. Queen’s Pawn (2-4h resp.)
  • Hedgehog against the English Opening

Obviously, many of the above topics are complex and cannot be dealt with in a couple of hours. Hence, there has to be a consensus about specific sub-topics on the part of the club/group. Some of them, as for instance the Anti-London or the Anti-Trompovsky are small enough, however.

Many clubs have cultivated some kind of trade mark opening, as the result of a collaborative endeavor. In order to attract a high number of members, such an opening has to be pretty versatile. In my opinion, openings such as the Nimzo-Indian or the Caro-Kann possess this quality. I would be glad to assist you in such a long-term project.

From White’s point of view I feel competent to help you with mastering the English Opening. This is a rather broad field, which can be structured as follows:

  • 1.c4 e5 (Reversed Sicilian)
  • 1.c4 c5 (Symmetrical Variation)
  • Anti-Slav
  • Anti-King’s Indian
  • Anti-Grünfeld
  • Anti-Dutch
  • Anti-Tarrasch
  • Anti-Hedgehog
  • Reti (Anti-Queen’s Gambit)
  • 1.c4 b6

Obviously, it s easier for you to find a consensus for generic topics:

  • The Value System + the highest Chess Principle (2-4h)
  • The Qualities of a Chess Piece (2-4h)
  • Chunk-Analysis (2-4h)
  • Super-abstract Chunks (2-4h)
  • Barriers of Perception (2-4h)
  • The positional Sacrifice (2-10 h)
  • Hypermodern Chess (4-10h)
  • The Magic of Studies (2-4h)
  • Evaluation Techniques (4h)
  • The Core Motive of the Hedgehog: the Pawn Break b5 (2-6h)
Live Game Analyses
  • e.g. 30 minutes per game
  • insights into real-time thinking of a pro
  • solving the opening problem
  • demonstration of ChessBase functionality and usage of online database
  • The participants prepare questions, e.g. regarding the opening
  • These are addressed in turn